If you're a videogamer like me, you've probably noticed that on the App Store there are a lot of games, but few of what feel proper games. While I have nothing against games like Fist Of Awesome or Super Hexagon (two of my favourite games), it's true that they don't feel at all like "console" games.
The fact is that they're usually a pick-up and then leave type of game, prone to short gaming sessions, with no real story or distraction-less gameplay that keeps you playing and playing.
send a tweet, update your status on Facebook, snap a picture, die six times in Super Hexagon, get out of the bathroom.
And this is the kind of situation when you don't have to deal with crappy interruptions in game and IAPs shoven in your face.
The ones that do feel like "proper"1 games are usually ports from other versions (think Bastion or Star Wars Kinght of the Old Republic).
This is why I was truly excited (and decided to support it in any case) when Oceanhorn was released yesterday evening, at a premium2 price, with no distractions, a long storymode and absolutely no hint of IAPs (but a promise of additional content to come).
From what I've heard the game is a good clone of Zelda (never owned Nintendo consoles). The story looks simple yet promising, the gameplay is smooth, the visuals are astonishing, the general level of polishing and detail in the world is impressive.
You can read the Toucharcade review if you want more detail and a video walkthrough; I usually enjoy their reviews, but I felt this particular one is pretty bad (in terms of quality, not opinion).
If you've read up until now, and you're curious enough I'd say: buy it, it's a really good game. But most of all, pay for it because this kind of development philosopy deserves praise and needs to be more widespread if we want iOS to become a serious gaming platform.
And we don't want to spend the rest of our lives playing Candy Crush, right?